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Len ([info]lenija) wrote,
@ 2008-12-01 19:03:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Current mood: geeky
Current music:Janis Joplin - Piece of my heart
Entry tags:memes, rollenspiel

:D
Although I am really busy cleaning my flat, studying and re-reading books for Yuletide, I couldn't resist this quiz. [info]lian_li, it's your fault. ;)
As a dedicated roleplayer I have spent a massive amount of time thinking about and discussion what character class I would be, what my character sheet would look like, and now that I've started to play D&D more often, I've also discussed alignment with some of my friends. (Captain America's alignment, mostly. Do I get geek points?)
The test is not bad at all. (Part of it is taken from a D&D source book, and I've already answered the questions for one of my newer characters.) I'm a notorious human player; wouldn't have thought of Ranger, but as I'm not strong enough for a fighter I guess it makes sense. And chaotic good fits okay, too, though I personally would tend more towards neutral good.
My stats are surprisingly high for a normal person's, but not on hero level. Thus I have proven that I'm not a Mary Sue. ;D

I Am A: Chaotic Good Human Ranger (3rd Level)


Ability Scores:

Strength-12

Dexterity-14

Constitution-14

Intelligence-15

Wisdom-14

Charisma-13


Alignment:
Chaotic Good A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



(Post a new comment)


[info]rattenmaus
2008-12-01 03:27 pm UTC (link)

I Am A: True Neutral Human Druid/Wizard (2nd/1st Level)


Ability Scores:

Strength-12

Dexterity-11

Constitution-11

Intelligence-14

Wisdom-13

Charisma-12


Alignment:
True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)


(Reply to this) (Thread)


[info]lenija
2008-12-01 03:45 pm UTC (link)
Ich bin hin- und hergerissen zwischen: Cool, Du bist ein Multiclass-Charakter!! und: Absolut Neutral, das ist fast schon ein bißchen scary. ;)
Aber Multiclass ist gut, ein Beweis für Deine (magische) Vielseitigkeit.

(Reply to this) (Parent) (Thread)


[info]rattenmaus
2008-12-01 03:50 pm UTC (link)
Haha, so gehts mir auch, aber irgendwie klingt das auch so nach opportunistisches arschloch dem eigentlich eh alles wurscht is, hahah..
hatte aber doch viele Punkte bei Neutral Good, von daher gehts.

Übrigens sind die beiden Klassen die einzigen wo ich keine Minuspunkte hatte! (hab für beides vier Punkte glaub ich) Is das normal?

(Reply to this) (Parent) (Thread)


[info]lenija
2008-12-01 04:09 pm UTC (link)
Ich weiß nicht, aber ich hatte auch bei den meisten Minuspunkte. 4 für Ranger, 2 für Fighter, 1 für Sorcerer - sonst alles im negativen Bereich. Ah nee, Rogue auf 0... der Rest des Bösen in mir. ;)

(Reply to this) (Parent) (Thread)


[info]rattenmaus
2008-12-01 05:04 pm UTC (link)
oooh, rouge war bei mir auf 2 fällt mir grad ein...XD

(Reply to this) (Parent)


[info]rattenmaus
2008-12-01 05:04 pm UTC (link)
rogue!!! gaaah

(Reply to this) (Parent)



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